Samsung Galaxy Store suspending apps because of “Blocked by Play Protect” popup

I have multiple apps published in Samsung Galaxy Store and all those apps were also published in Google Play Store. All my apps in Samsung Galaxy store and Google Play Store were using different APKs since I was using Galaxy Store specific features in APKs published in Samsung Galaxy Store. Recently the issue started with app reviews when app review team started suspending my apps from the Galaxy Store because those apps were giving “Blocked by Play Protect” popup when installing from Galaxy Store. Some APKs were using same key for signing and some were using different keys so keeping the same signing key on both stores did not help. After looking for a couple days and trying different things, I finally found the solution which was also suggsted by the Galaxy Store app review team as well as some other developers to go and file an appeal using “Play[…]

The submitted icon is not shown AND/OR does not match the branding currently shown on the homepage.

I recently submitted a Google Play Games Services project for an Android game in order to add leaderboard/achievements capability in the game and my submission for OAuth Consent Screen was rejected for the following issue My app was using the same icon which was uploaded for the Android game in the developer console. I uploaded the same icon a few times thinking that probbaly it’s the issue with icon format and kept getting rejected wih the same message. Finally I asked what do they mean by home page and in reply I received the ico file form my authorized domain website which did not match with the icon uploaded in the OAuth screen. I uploded the same icon image in the OAuth screen which was used in my authorized domain website (also hosting privacy policy) and finally OAuth consent screen was approved by Google.

Mouse/Touch Events getting called twice on Mobile devices

I recently wrote a HTML5 webgame utilizing simple canvas apis and added both mouse events and touch events to make sure it can be played on both desktop as well as mobile devices which led to the issue on mobile where touch events were getting called twice and not just once. The code I used to add events was as following It seemed like mouse events were geting called in addition to the touch events. After debugging this issue for hours and trying many suggestions found online, nothing worked so I switched to simply add only one set of events based on the device type. If it is mobile, call touch events and if it is desktop, call mouse events. Here is the modifed code I used which is wroking perfectly on both mobile and desktop devices.

GADInvalidInitializationException: The Google Mobile Ads SDK was initialized incorrectly.

While running a cordova app for iOS, if following error is thrown *** Terminating app due to uncaught exception ‘GADInvalidInitializationException’, reason: ‘The Google Mobile Ads SDK was initialized incorrectly. Google AdMob publishers should follow instructions here: https://googlemobileadssdk.page.link/admob-ios-update-plist to include the AppMeasurement framework, set the -ObjC linker flag, and set GADApplicationIdentifier with a valid App ID. Google Ad Manager publishers should follow instructions here: https://googlemobileadssdk.page.link/ad-manager-ios-update-plist’ Make sure to include following values in your info.plist <key>GADIsAdManagerApp</key> <true/> <key>GADApplicationIdentifier</key> <string>REPLACE_YOUR_ADMOB_APP_ID</string>

WebGL: INVALID_VALUE: vertexAttribPointer: index out of range

I tried to update a game which was using last official relase of Phaser CE 2.6.2 compiled with cordova to the latest version (2.12.0) and started seeing below error in some mobile devices WebGL: INVALID_VALUE: vertexAttribPointer: index out of range There were hundreds were such errors logged and webview declined to log any further errors. Reverting it back to 2.6.2 fixes the problem. Looked for fixes in Phaser forums but did not find anything of help so reverted it back to 2.6.2. Seems like its going to be like that until we get regressively tested newer CE versions available.

“App not Installed” Error on Android When Updating to Newer Version

I recently updated an old Cordova Android app and tried to install it on my Android phone which had previous version installed already and the install failed with the message “App Not Installed”. Other than updating Android version and couple of plugins, everything else was same old and I had correctly changed “android-versionCode” as well as “version” to higher number so nothing looked wrong but I suspected it had something to do with either the version code or the certificates I was using to sign the app so I decided to look into the previous APK file and try to find something out. We can use AAPT tool to look into APK files which can be found in build-tools\<buildToolVersion> folder (for ex, C:\Program Files (x86)\Android\android-sdk\build-tools\23.0.1). Go to the folder and run following command in the command prompt aapt dump badging myapp.apk It turned out that though I had android-versionCode code[…]

Cordova Error: Android SDK not found. Make sure that it is installed

I recently tried to upgrade Cordova app which was last compiled almost an year back and got the following error Error: Android SDK not found. Make sure that it is installed. If it is not at the default location, set the ANDROID_HOME environment variable. I turns out that I had updated Android SDK version on my PC during that time and all I needed to do was to update the platform version in the app as well. Using Node.js Command Prompt and cordova commands, check the installed platform in the app using the following command cordova platform version android Update the installed platform version in the app using the following command cordova platform update android While upgrading the app additional issues I faced were related to plugins not being compatible with the new platform version which were fixed by simply removing the plugins and re-adding it which in some cases[…]

PropellerAds Native Banner only works in Chrome

I recently decided to give it a shot and see what kind of interaction do I get with this ad. Unfortunately it comes with certain issues and won’t work on any browser other than Chrome. I tried it on Firefox, Chrome and IE11 and the ad loaded only on one browser (Chrome). I recehed out to PropellerAds support team which after a few iterations admitted that it is working on Chrome only. IE displays the following error Firefox displays a different error