I recently decided to compile Phaser games to iOS and publish to The App Store. The games were already published on Google Play Store for Android and worked without any issues. I faced few issues after compiling Phaser games for iOS. The first issue which I faced was the game crashing randomly on iOS. After doing further research I found this article on Intel XDK forum which turned out to be the reason for crash. The games were written a while back with older versions of Phaser and I did not get time to upgrade and test this with newer versions of Phaser (CE and higher) so I decided to try the fix specified in this thread and voila, it worked just fine.
Here is the code which I borrowed from the thread
var mygame; window.onload = function () { mygame = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.AUTO, "mygame"); mygame.state.add("Boot", Boot); mygame.state.add("Loading", Loading); mygame.state.add("MainMenu", MainMenu); mygame.state.add("TheGame", TheGame); mygame.state.start("Boot"); function onPause() { if(!mygame.paused) { mygame.gamePaused(); } } function onResume() { setTimeout(function() { if(mygame.paused) { mygame.gameResumed(); } }, 0); } document.addEventListener('pause', onPause, false); document.addEventListener('resume', onResume, false); }